Vintage Baseball Guild
Rulebook

Modified: June 26, 2011
NOTE: The Rulebook may be amended by the Commissioner. If a situation arises that is not covered by the rulebook, the Commissioner will handle the situation as he sees fit.

League owners are encouraged to offer suggestions and comments on the Rulebook at any time.

Table of Contents
  1. League Structure
  2. Franchises
  3. Team Rosters & Manager Profiles
  4. Player Usage
  5. Player Contracts & Salaries
  6. Roster Carry-Over
  7. Drafts
  8. Free Agents
  9. Trades
  10. Injury Rule
  11. Taxi Roster Rule
  12. Game Simulation Rules
  13. Post Season
  14. Mid-Summer Classic
  15. Ballparks
  16. Awards
  17. Rookie Of The Year Selection
  18. Hall Of Fame Selection
  19. Review Committee
  20. Noncompetitive Actions
  1. League Structure

    1. The Vintage Baseball Guild consists of two leagues. Each league has eight teams.

    2. The VBG will play a 154 game regular season schedule. There will be no interleague play.

    3. The VBG will expand to a total of 18 teams for the 1961 season.  Details of an expansion draft, league structure, and length of schedule are yet to be determined. An additional 2 teams may be added for the 1962 season, depending on availability of qualified owners and a reasonable expansion plan. 


  2. Franchises

    1. Team location and nickname are determined by the team owner and must be approved by the Commissioner.

    2. Team location and nickname may only be modified during off-season.

    3. If an owner is determined to be inactive by the Commissioner, the respective team shall be opened to new ownership.

    4. The VBG will adhere strictly to the copyright and licensing agreement of the Diamond Mind Baseball (DMB) company.  The Commissioner may share copies of the league database with licensed owners of the corresponding DMB season disk after such ownership is verified by DMB, consistent with DMB policy for centralized leagues.  As a condition for membership in the VBG, all owners agree to abide by DMB copyright and licensing agreements for the purposes of their participation in VBG activities.  No owner may knowingly share a copy of the VBG league database with any other owner without express consent of the commissioner.  No owner who has not legally purchased the game software and corresponding season disk from DMB may knowingly obtain or attempt to obtain a copy of the league database from another owner, or use or attempt to use an unauthorized copy of the league database to operate his team.  Effective with the 1955 season database, if an owner is determined to have violated this rule, the respective team shall be opened to new membership.  By accepting a team franchise or continuing to operate an existing franchise for any season beginning with the 1955 season, all VBG owners will be assumed to have agreed with this condition for VBG membership.


  3. Team Rosters & Manager Profiles

    1. Each team's Expanded Roster will consist of no more than 28 players.  The Expanded Roster may consist of players who played in Major League Baseball during that season and who are represented in the DMB season disk, plus players eligible for the Taxi Roster at the owner's discretion (see Rule 11).

    2. Each team's Active Roster contains the players  who are eligible to play during a game plus any who are injured but who have not been placed on the Disabled List.  Suplus Taxi Roster players may also be kept on the Active Roster, at the owner's discretion (see Rule 11).  Uninjured players who are not on the Active Roster will considered to be in the minor leagues and will be be designated in the DMB program as "farmed."  They will be unavailable for use in games until promoted to the Active Roster.  Injured players who placed on the Disabled List will not be counted toward the Active Roster limit.  Disabled players cannot be activated for a minimum of 15 days from the date of the injury.  Before September 1 of the season, Active Rosters are limited to a maximum of 25 players.

    3. On September 1 of the season, Active Rosters may expanded to inclued any player on the Expanded Roster up to the maximum of 28 players, with the exception of disabled players and players eligible for the Taxi Roster.

    4. During Post-Season play, Active Rosters will be contracted to 25 players.

    5. Team Rosters shall be submitted by a specified deadline before season play begins.

    6. If a Team Roster is not submitted on time, the Commissioner shall set the roster so that season play can begin.

    7. Manager Profiles shall be submitted by a specified deadline before the season play begins.

    8. If a Manager Profile is not submitted on time, the Computer Manager shall control the Manager Profile until the team owner submits one.

    9. Unless otherwise announced by the Commissioner, changes to Team Rosters and Manager Profiles must be received by the Commissioner by 5 p.m. on each day that games are played, to guarantee that the Manager Profile is used. Profiles received after the 5 p.m. deadline may or may not be used for that day's sim.  The Commissioner may announce earlier or later deadlines on a case-by-case basis, but will avoid giving owners an unreasonably short period for submitting Manager Profile changes.

  4. Player Usage

    1. Owners may use Position Players at any position, including those they are not rated for, with the exception of pitcher.

    2. Any Pitcher may start or relieve regardless of their start/relief rating.  Any pitcher may be used as a pinch hitter.  Owners must notify the commissioner when inserting a pitcher in a pinch hitter depth chart.  The usage level of pitchers used as pinch hitters will be tracked in two separate roles:  pitcher and batter.  Pitchers will expire as batters and be removed from the pinch hitting depth charts when their usage level as a batter exceeds the limits outlined in this section, but they may continue to be used as pitchers as long as they are eligible for that role, and accumulate more plate appearances while being used in a pitcher role.

    3. Maximum Player usage is determined by Plate Appearances for batters and Innings Pitched for pitchers.

    4. Regular Season:  Beginning with the 1971 season, Maximum Player Usage during regular season play may not exceed 125%, as shown on the  Player Usage chart on the VBG website.  (In previous seasons the usage limit was 140% in 1970 and 150% in 1927-69.)

    5. Batters with at least 500 real-life plate appearances are exempt from Rule 4-D.

    6. Until the 1956 season, pitchers with at least 50 real-life games played OR 150 real-life innings pitched are exempt from Rule 4-D.  Effective with the 1956 season, only pitchers with at least 150 real-life innings pitched will be exempt from Rule 4-D.
    7. Postseason:  Player Usage may not exceed 10% for each Postseason Series. For a Postseason Series, Player Usage shall be checked following each game instead of each simulation. Following each Postseason Series, player usage is reset to zero for the next series. (League Playoff Series, League Championship Series, and World Series)

    8. If a player's Maximum Usage limit is exceeded after a simulation series, the player shall be immediately removed from the Active Roster for the remainder of the Regular Season or the current Postseason Series during which the player expired and the player's owner shall be notified via the Expired Players report on the website during the regular season or by email announcement during the postseason. The Commissioner is resonsible for monitoring Player Usage.

    9. If, at any point after the pre-season Draft, a team does not have enough eligible players to complete a game or to field a starting lineup of 8 position players and 1 pitcher at the beginning of a game, then players on said team will be exempted from Maximum Player Usage beginning with the teams worst hitter (lowest Batting Average) in the event of a shortage of position players, or worst Pitcher (highest ERA) in the event of a shortage of pitchers. Said team shall lose its second-round pick in the next draftIf it no longer owns its own second-round pick in that draft, it will instead lose one draft pick in the following priority order:  (a)  the earliest of any second-round picks acquired by that team in the next draft, if any; (b) its second-round pick two drafts into the future; (c) the earliest of any second-round picks acquired by that team two drafts into the future, if any;  (d) the earliest of any third-round picks owned by that team in the next draft; (e) the earliest of any third-round picks owned by that team two drafts into the future; (f) if the team owns more than one 1st round pick in the next draft, the latest of those picks provided that it is the 11th or later pick in that round; (g) any other draft pick at the Commissioner's discretion, provided that no 1st round pick known to be earlier than the 10th pick in the round will be lost.

    10. New owners must complete one entire draft and successive season before being subject to the penalty detailed in Rule 4-I.
    11. For the 1981 season only, usage limits will temporarily change as follows:
      • Regular season usage limit:  190% of real-life PAs or IPs.
      • Postseason usage limit:  15% of real-life PAs or IPs.
      • Threshold for batters to be exempt from usage limit:  335 real-life PAs.
      • Threshold for pitchers to be exempt from usage limit:  100 real-life PAs.


  5. Player Contracts & Salaries

    1. There will be no salary cap for teams. Therefore, salaries will not be used.

    2. Players have life-long contracts and may be kept by thier team until released or traded by the team owner.

    3. Unless the VBG conducts an expansion draft, the only exception to this rule is detailed in Rule 6, "Roster Carry-Over."  Procedures for an expansion draft have not yet been determined, but will result in some players being drafted off of existing teams. See rule 2(D) above.


  6. Roster Carry-Over

    1. Carry-Over Rosters for the upcoming season are due before the start of the draft for the subsequent season, by a deadline announced by the Commissioner.  There will be a period between the end of the World Series and the carry-over deadline during which trades will be allowed.

    2. Each team may only retain up to 17 players on its extended roster, which do not include any players on its taxi roster (see Rule 11). The eight (8) teams that appear in the post-season shall only be allowed 16 Carry-Over players.

    3. Players who are not retained will be released and placed in the draft pool for the following season.

    4. Carry-Over Rosters that are late as per the specified due date may be subject to a one-player penalty, losing one spot on their Carry-Over Roster. If 24 hours pass after the due-date, and an owner's Carry-Over Roster has not been submitted, the Commissioner shall determine said team's Carry-Over Roster.


  7. Drafts

    1. The draft will be organized, scheduled and supervised by the Commissioner.

    2. The Commissioner may authorize another league member to perform duties mentioned in Rule 7-A.

    3. One draft will take place during each off-season.  EXCEPTION:  During drafts for expansion seasons, special rules for an expansion draft may be implemented that supercede these rules.

    4. The draft will consist of players who are represented with player files in the DMB season disk but were not retained as carry-over players by any team.

    5. The Inaugural Draft will be a serpentine style draft. The draft order will be randomly generated by Diamond Mind Baseball software.

    6. For all subsequent drafts, a rotary style draft order will be used.  Beginning with the 1951 draft, a reverse lottery will be used to set the first and second round draft order for the nonplayoff teams.  The following procedure is used for determining order.

    7. Once a team's extended roster size reaches 25 players during the draft, said team must: (1) submit draft instructions to the Commissioner or league member designated under Rule 7(B) above, OR (2) go on autopick per the DMB software, for said team's remaining draft picks. If draft instructions are not submitted, autopick will be implemented for the draft pick(s).

    8. Once a team's extended roster reaces the 28-player limit during the draft, the team may not "re-enter" the draft in the case that a trade reduces the team's roster below the 28-player limit.  At the time the team reaches the 28-player limit, all remaining picks in that draft belonging to that team will be deleted from the draft order and can no longer be traded away.  Said team must also wait until after the draft to sign a free agent.

       
    9. Before each draft, the Commissioner will review the error ratings of all non-pitchers with more than 80 plate appearances. If any such player has an error rating of 0 for any position other than his designated primary position,  that error rating shall be raised to 90.


  8. Free Agents

    1. A player becomes a Free Agent when released from a team.

    2. Free Agents may be signed after the Draft is completed and before the last day of the regular season. Players signed after September 1st are not eligible for post-season play.

    3. Free Agents are signed on a "first-come, first-serve" basis based on the date and time the request is received by the commissioner.



  9. Trades

    1. Trades must be approved and finalized by the Commissioner.

    2. Once terms have been reached among two or more teams, the Commissioner shall be notified by email. If the trade is approved, the Commissioner may request approval from each team involved. After each team owner acknowledges the trade terms, the Commissioner will finalize the trade.  NOTE:  the Commissioner, at his discretion, may finalize the trade without further communication with the players in involved, based on the information provided to him in the notification.

    3. Trades may be made between the end of the post-season and before the first game played on September 1 of the subsequent season.  No trade can take effect between Sept. 1 and the end of the World Series, and no trades will be approved and announced by the Commissioner during that period.  Any trades negotiated during that period will be invalid and not binding on any of the parties.  The Commissioner may delay the resumption of trading beyond the end of World Series at his discretion.

    4. Teams may not trade a Draft Pick more than two years in advance (i.e. between the end of the 1930 season and the September 1st 1931 Trade Deadline, no team can trade a Draft Pick beyond the 1933 Draft).

    5. "Players to be named later" may be traded but only under the condition that said players are identified and agreed upon at the time of the trade and change hands by the end of the trade deadline on September 1st of the same season.


  10. Injury Rule

    1. The Real Life Injury setting will be used.


  11. Taxi Roster Rule

    1. Players who become inactive in Major League Baseball for one or more seasons and then return later may be placed on their team's Taxi Roster during that period of inactivity to preserve their team's ownership.  "Inactive" in this context means that the player is absent from the DMB season disk.  A player is only eligible to be named to the Taxi Roster at the end of the last active season before absence. If the player is not added before the next season begins, rights to that player are lost.

    2. The Taxi Roster shall contain no more than 3 players.
    3. Taxi Roster players are not considered part of the Active or Extended Rosters.

    4. One or more spots on a team's carryover roster and/or 28-man Team Roster may be exchanged for an extra Taxi-Roster spot (i.e., 27 Extended Roster spots and 4 Taxi Roster spots; or 15 Carryover Roster spots and 5 Taxi Roster spots at the end of a season). No player can be retained from one season to the next unless he is placed on either the Carryover Roster or the Taxi Roster.  At any time, a team may release a taxi-eligible player from the Taxi Roster or Extended Roster, thereby increasing the number of active players on the Extended Roster to no greater than 28 players.

    5. Once an owner places a player on his taxi roster, the Commissioner will carry that player forward onto the taxi rosters of subsequent seasons until one of the following three conditions are met:  (a) The player returns to MLB and the DMB season disk, and is no longer eligible for the taxi roster; (b) The player is traded or released at the owner's request; or (c) the owner submits a preseason list of taxi roster players with all the roster slots filled with other players, which will be considered to have the same effect as releasing any taxi roster players who were not included on the owner's list.  It remains the responsibility of each owner to place players on the taxi roster in their initial season of inactivity (see rule 11.A above) and to move players back to the carryover roster when their period of inactivity is over. 
    6. Clarification: The Taxi Rule exists to take care of a teams players that left MLB for one or more seasons, for any reason. For example, numerous players left to serve in the military and later returned to play baseball following the war.

    7. The Taxi Roster limit shall be expanded to five (5) players through the following seasons: 1942, 1943, 1944, 1945. At the end of the 1945 season the Taxi Roster limit shall be retracted to three (3) players.

  12. Game Simulation Rules

    1. Games will be simulated on a centralized computer by the Commissioner.

    2. The Commissioner may authorize another league member to perform simulations in case of anticipated absence.

    3. Both leagues will play using the following DMB simulation rules: No DH, No Warm-Up, Weather Effects On, Real Life Injury Rule.


  13. Post-Season  (NOTE:  Post-season rules used before 1962 can be found here:  Pre-1962 Postseason.)

    1. The Regular Season League Champion is defined as the team with the best regular season record in each league. In case of a tie, the Regular Season Championship will be awarded to the team with the best team-vs-team record. If team-vs-team are equal, records against the other teams in the league will be compared starting with the 3rd place team and working down the standings. In case more than two teams are tied for first place, then the team with the best combined team-vs-team record against the other first place teams shall be considered the champion.  If two or more teams are still tied after comparing combined team-vs-team records, their records against the other teams in the league will be compared starting with the 3rd place team and working down the standings. Only teams tying for the highest team-vs-team records at one level of the standings will remain in consideration at the next lowest level of the standings.

    2. There will be two rounds of playoffs to determine the league pennants.  The top 4 teams in each league will meet in the League Semifinal Playoff (LSP).  The semifinalists in each league will then meet in the League Championship Series (LCS).  The Pennant Winner is defined as winner of the League Championship Series.

    3. 5-Game League Semifinal Playoff - The Regular Season Champion and the 2nd, 3rd, and 4th place teams shall qualify for the LSP and will meet in 7-game playoffs.    The teams in each league will be seeded 1-4 based on their placing, with the 1st and 4th seeded teams meeting in one bracket and the 2nd and 3rd teams meeting in the other bracket.  In the event of a tie for 2nd or 3rd place, the tie will be broken by comparing team-vs-team records as outlined in 13.A above.  In the event of a tie for 4th place, a single tie-breaker game shall be played on the day immediately following the final scheduled game of the season.  If more than 2 teams are tied for 4th place, the two teams playing in the tie-breaker game will be determined by the same process used if more than 2 teams tie for 1st place.  In the tie-breaker game, home-field advantage will go to the team with the best team-vs-team record as determined by the procedure outlined in 13.A above. The highest-seeded team in each bracket will have home field advantage in a 2-2-1 style series.

    4. 7-Game League Championship Series (LCS) - The winners of each league's Semifinal Playoff brackets shall advance to the LCS and meet in a 7-game playoff, with the higest-seeded team getting home field advantage in a 2-3-2 style series.

    5. 7-Game World Series (WS) - The LCS winners shall meet in a 7-game championship series, 2-3-2 style. In the case that only one Regular Season League Champion is in the World Series, that team shall have home field advantage. Otherwise, the team having the best regular season winning percentage shall have home field advantage. If winning percentages are equal, team vs. team records against each team's respective league will be compared starting with the 1st place team and working down the standings.

    6. The LSPs shall be simulated over 3 "real world" days per this schedule:  Day 1 - Games 1-2 / Day 2 - Games 3-4 (as necessary) / Day 3 - Game 5 (if necessary).  The LCS games shall each be simulated over 4 "real-world" days per this schedule:  Day 1 - Games 1-2 / Day 2 - Games 3-5 (as necessary) / Day 3 - Game 6 (if necessary) / Day 4 - Game 7 (if necessary).

    7. The WS shall be simulated one game per day over 7 "real-world" days, giving each team owner at least 24 hours to change and submit his Manager Profile.

    8. There shall be 1 day of rest between all series homestands to simulate "travel" days.

    9. The first game in each LSP series bracket shall be held either 3 or 4 days after the final day of the regular season for the teams in that bracket, including tiebreaker games, at the discretion of the home team in that bracket.  As a result, the four LSP series will not necessarily all start on the same day.

    10. The first game in each LCS shall be held either 3 or 4 days after the last LSP game played in that league, at the discretion of the home team in that league's LCS.  As a result, the two LCS will not necessarily start on the same day.

    11. There shall be 3 days rest between the final day of the last LCS game and the first game of the World Series.

  14. Mid-Summer Classic

    1. The Mid-Summer Break will be five days long, half-way through the season.

    2. The host ball-park will be determined by the Commissioner.

    3. Home team (or league) will alternate from year to year.

    4. Each Mid-Summer Classic team will be limited to a 20 man roster.

    5. A vote shall be held among league owners to determine the starting lineup (9 players) for each team.

    6. Each team owner shall select one (1) additional player to represent their team (8 players).

    7. Owners of the teams that played in the most recent World Series will determine the rest of the All-Star team rosters (3 players).

    8. Mid-Summer Classic managers will determine player substitutions before the game is simulated.


  15. Ballparks

    1. Ballparks are available on a "first-come, first-serve" basis.

    2. Ballparks will not be transferred from one league to another during season play.  At the Commissioner's discretion, procedures may be adopted to allow transfer of ballparks after intervals of 2 or more seasons.


  16. Awards

    1. League owners will vote on all awards corresponding to their respective League.

    2. The Commissioner shall develop a voting system prior to Award Voting.


  17. Rookie Of The Year Selection

    1. A player shall be considered a rookie unless, during a previous season or seasons, he has exceeded 130 at-bats or 50 innings pitched in the Vintage Baseball Guild.

    2. Rookie Of The Year candidates must be approved by the Commissioner before votes cast for them are recorded.

  18. Hall Of Fame Selection [This section still under review]

    1. Players shall be selected to the Hall Of Fame by the Hall Of Fame Committee.

    2. The Hall Of Fame selection shall take place during the first half of each season, and inductees shall be announced by mid-season (the Mid-Summer Classic).

    3. The Hall Of Fame Committee shall consist of five members.

    4. THE EXECUTIVE CHAIR: The Commissioner shall hold this permanent position on the committee.

    5. THE PENNANT CHAIRS (2): The two Pennant Chairs shall be awarded to the Pennant Winners from most recently completed season. In the case that the League Chair wins the pennant, the second-place team's owner shall be awarded the Pennant Chair.

    6. THE ROTATING CHAIRS (2): The two Rotating Chairs shall be named by the Commissioner. These chairs shall be awarded to the owners that least recently served on the Selection Committee (either as a Rotating or Pennant Chair). Until all owners have served at least once, this chair shall be randomly awarded.

    7. To be eligible for nomination, a player must be retired for at least one season, but no more than three seasons. For example, if Joe Jackson retires during or after the 1920 season, he shall not be eligible for selection until the 1922 season, but cannot be nominated following the 1924 season. (A player is not considered "retired" if said player is to return in a later season. For example, Ted Williams, 1943-1945)

    8. To be selected to the Hall Of Fame, a nominee must obtain four (4) of the possible five (5) votes.

    9. Existing or former owners of franchises in the VBG may only be selected for induction to the Hall of Fame directly by the Commissioner.

    10. All owners are encouraged to engage in dialogue debating and promoting players for nomination for the Hall Of Fame.

    19.  REVIEW COMMITTEE

         A.   REVIEW COMMITTEE FORMED:  During periods when the Commissioner is also a VBG team owner, a Review Committee may be formed.  The Review Committee will have the authority to make decisions when the Commissioner must make a ruling or decision that directly affects his own team, or when other owners have complaints about the Commissioner’s actions as a team owner.

        B.   COMMITTEE COMPOSITION:  The Review Committee will have three members appointed by Eric Lowder, with one member from the league in which the Commissioner’s team competes, and two members from the other league.   If Eric Lowder is unavailable to make the appointment, owners in each league will elect the members from their respective leagues.

     

         C.   COMMITTEE DECISIONS:  Committee decisions will be made by majority vote.  In the event that a committee member is unavailable to vote for any reason, the remaining members may appoint a mutually acceptible replacement to act as a temporary member.

     

          D.  APPEALS AND REFERRALS:  To some extent, the Commissioner’s team is always affected directly or indirectly by rulings and actions that affect any other team.  However, in most cases that impact is not significant enough to create a conflict of interest.  When the Commissioner feels that he has a conflict of interest that is strong enough to justify recusing himself from the decision, he may either refer the issue to the Review Committee, or to the Commissioner Emeritus, whichever he feels is appropriate for the nature of the issue.  All parties directly involved with the issue will be informed of the referral, and all parties will have an opportunity to explain their positions before a decision is made.

     

            Owners who suspect the Commissioner, in his role as team owner, may have violated league rules may request the formation of a Review Committee and bring the issue before the Committee.

     

             Any owner directly involved in an issue before the Commissioner may appeal the Commissioner’s decision to the Review Committee if that owner believes the Commissioner has a significant conflict of interest in the specific case.  This is the only grounds on which the Review Committee will consider an appeal of a decision by the Commissioner.   If a majority of the Review Committee agrees that the Commissioner has a significant conflict of interest, the Review Committee will decide the issue.  If a majority of the Committee does not agree that the Commissioner has a significant conflict of interest in the issue, the Review Committee will refer the issue back to the Commissioner for his decision.

     

             All decisions of either the Commissioner or the Review Committee may be appealed to the Commissioner Emeritus, who may decide whether or not to consider the appeal at his discretion.

     

              E.   CONFLICT OF INTEREST AMONG REVIEW COMMITTEE MEMBERS:  If any member of the Review Committee feels that he or she has a significant conflict of interest in an issue referred to the Committee, that member will abstain from the decision.  The remaining member(s) may appoint another owner to serve as a temporary Committee member for the resolution of that issue.  If all three members have a conflict of interest, the issue will by default be referred to the Commissioner Emeritus.  

    20.          Noncompetitive Actions 

    [NOTE:  Rule 20 will not be enforced for any season in which the reverse draft lottery will be used to set the draft order for the subsequent season's draft.]                                                                                                             A. THROWING GAMES:  Within the limits of each team’s rosters, owners are expected to do their best to win as many games as they can with the talent they have available.  “Throwing” games or intentionally depleting a roster for the purpose of improving a team’s draft position or influencing a pennant race between two other teams is not allowed.  Owners are also prohibited from attempting to persuade or induce other owners to violate this provision.  This does not prohibit draft and trade strategies that put a lower priority on winning in the current season in order to increase chances of winning in future seasons, or put a lower priority on winning in future seasons to increase chances of winning in the current season, or lineup decisions made for reasons other than trying to increase a team’s total losses.  A more detailed explanation of prohibited vs. permitted actions is available here. 

  19. B.  COLLUSION:  Collusion, defined as any agreement between two or more owners to intentionally reduce competition between them, will not be tolerated and will result in termination of ownership of all parties involved and a lifetime ban from the league. Examples of collusion are described here.

                C.  VIOLATIONS:  If any owner suspects that another owner has violated Rule 20(A) or 20(B) or is attempting to violate it, he or she should report it to the Commissioner immediately.  The Commissioner may also take action on his own initiative.  If the Commissioner believes there is reason to suspect that an owner has violated this rule or is attempting to violate it, he will contact the owner(s) involved and ask for an explanation.  Owners suspected of violating this rule will be given the benefit of the doubt when the situation is ambiguous or the owner has a legitimate explanation for his actions, even if others disagree might with the wisdom of those decisions. The Commissioner will not take action unless, in his judgement, the most plausible explanation for an owner’s personnel move or strategy decision is to deliberately increase the team’s total losses or to collude with another team.  If necessary, game simulations will be postponed until the situation is resolved. 

    Complaints under this section will be handled as privately as possible.  Announcements of violations, and the identity of the owner(s) involved, will only be made after the commissioner has determined a violation has occurred, and only in cases of flagrant or repeated violations or when it is necessary to announce the violation to explain a penalty to other owners.  Unless absolutely necessary, owners who are reported for possible violations of Rule 20(A) or (B) will not told who reported the possible violation without that person’s consent.

    D.  PENALTIES:  If the Commissioner feels that a proposed trade, lineup change, strategy choice, or other decision would violate rule 20(A) or (B), he will prevent the action from being taken if possible, and warn the owner(s) to adhere to the rules.  If a violation is discovered after it is too late to prevent the action, the commissioner may use his discretion to take remedial action if possible.  A flagrant violation or repeated violations of this rule will result in the owner(s) drafting at the end of every round of the following annual draft.  If two or more owners are found to be colluding to affect a pennant race, the colluding owners may be expelled from the league. 

    G.  COMPLAINTS INVOLVING THE COMMISSIONER’S TEAM:  If another member suspects that the Commissioner has violated rule 20(A) or (B) or is attempting to violate it, that member will contact the members of the Review Committee and provide any information to substantiate his concern.  The Review Committee will follow the procedures in sections C and D above, and have the same authority as the Commissioner under these sections.

    H.  APPEAL OF DECISIONS:  Any owner who is penalized for violating this section may appeal that decision to the Review Committee under the provision of Rule 19.  At least 2 votes will be required to overturn the Commissioner’s decision. Any decision of the Commissioner or the Review Committee may be appealed to the Commissioner Emeritus, who may uphold the decision, change it in any way, overturn it, or decline to hear the appeal in which case the original decision will stand.

    I.  NEGLECT OF TEAM:  Each owner is responsible for monitoring his or her team's injuries and player expirations, and adjusting the lineup or depth charts as necessary to keep the team as competitive as possible over the course of the season.  It is normally not necessarily to make Manager Profile changes after every injury or expiration, because the Diamond Mind program is designed to make reasonable substitutions when necesary.  However, the program sometimes does NOT work realistically if 2 or more lineup positions are left vacant or filled by injured or expired players.  In such cases, the computer selections can be very questionable, and if enough slots are vacant or filled by unavailable players, the computer selections can be irrational by any human standard.  If, in the judgement of the Commissioner, an owner is inattentive to his team's condition during the season to the extent that vacant lineup positions or pitching rotation slots might significantly weaken the team's competitiveness, the Commissioner will use his discretion to fill the lineup positions with the best players available.  Under most circumstances, this will involve generating a computer Manager Profile without the expired players.  When that is impractical because of injured players, the Commissioner will make the substitions himself.  Owners will not necessarily be notified in advance when this is done, because each owner is presumed to already be aware of the condition of his team.  However, the Commissioner will try to notify the owner after the changes are made, so that the owner can make other changes if he wishes before the next sim.

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